DIPLOMA CERTIFICATE PROGRAMME

INTAKE- 15 STUDENT PER BATCH

DURATION- 12 MONTH

ENTITLED- DIPLOMA

ELIGIBILITY- 10TH CLASS WITH MIN. 50% MARKS IN SECONDARY EXAM

ADVANCE DIPLOMA PROGRAMME

INTAKE- 15 STUDENT PER BATCH

DURATION- 24 MONTH

ENTITLED- ADVANCE DIPLOMA

ELIGIBILITY- 10TH/12TH CLASS WITH MIN.  50% MARKS IN SENIOR/SECONDARY EXAM

BA/BSC/B.VOC/ B.DES PROGRAMME

INTAKE- 15 STUDENT PER BATCH

DURATION- 3/4 YEAR

ENTITLED- BA/BSC/B.DES/B.VOC/4th year outside India(International programme)

ELIGIBILITY- 12TH CLASS WITH MIN. 50% MARKS IN SENIOR SECONDARY EXAM

MA/MSC/M.VOC/M.DES PROGRAMME

INTAKE- 15 STUDENT PER BATCH

DURATION- 2 YEAR

ENTITLED- MA/MSC/M.VOC/M.DES

ELIGIBILITY- BACHELOR DEGREE FROM ANY RECOGNISED UNIVERSITY  WITH MIN. 50% MARKS

Course Structure (PC,Diploma, Bachelor's)

  1. Introduction to Design
  2. Material Studies in Design
  3. Design sketching
  4. Design and Cultural Studies-1
  5. Communication Studies in Design-1
  6. Technical Design Drawing 
  7. Material Exploration
  8. People and Environment 
  1. Fundamentals of Computing in Design
  2. Principles of Design
  3. Physical Ergonomics
  4. Form studies
  5. Rendering and Illustration 
  6. Model Making[paper and industrial clay]
  7. Automotive Technology
  1. Animation / Game Foundation Introduction 
  2. Drawing Illustration-1
  3. Introduction to 2D /Puppet Animation 
  4. 3D Modelling Introduction- Maya
  5. Photography and cinematography
  6. History and Techniques of Animation 
  1. Light, shading and Composition 2D
  2. Clay Animation
  3. 3d Weapon Mech and Vehicle Design 1-Maya
  4. Game Engine – Unreal Engine 4
  5. Story Writing and Acting For Animation and Games 
  6. Introduction to games Technologies

 

 

  1. Digital Concept Art for Creatures/Characters/Environments
  2. Drawing Illustration-2
  3. 3D Weapons, Mech and  Vehicle Design 2- Maya
  4. Game Level  Design Unreal Engine 4
  5. 3D Environment 1
  6. Game Engine – Unity 
  7. Mythology for the Modern World
  1. 3D Character/Creature Design 1 
  2. 3D Ringging and Skinning-1
  3. 3D Animation Character 1
  4. 3D Environment 2
  5. Lighting and Rendering for games
  6. Shader Technology for Games 
  7. History of Art

 

  1. 3D Character/ Creature Design 2
  2. 3D Rigging and Skinning -2
  3. 3D Animation Character 2
  4. Z Brush High Rez Sculpting 
  5. Lighting and Rendering For Animation
  6. Visual Scripting and Blueprints for Games
    1.  Degree Project

Course Structure (Master's)

  1. Digital Concept Art for Creatures/Characters/Environments
  2. Drawing Illustration-2
  3. 3D Weapons, Mech and  Vehicle Design 2- Maya
  4. Game Level  Design Unreal Engine 4
  5. 3D Environment 1
  6. Game Engine – Unity 
  7. Mythology for the Modern World
  1. 3D Character/Creature Design 1 
  2. 3D Ringging and Skinning-1
  3. 3D Animation Character 1
  4. 3D Environment 2
  5. Lighting and Rendering for games
  6. Shader Technology for Games 
  7. History of Art

 

  1. 3D Character/ Creature Design 2
  2. 3D Rigging and Skinning -2
  3. 3D Animation Character 2
  4. Z Brush High Rez Sculpting 
  5. Lighting and Rendering For Animation
  6. Visual Scripting and Blueprints for Games
    1.  Degree Project

Major companies in industry

  • Digitoonz, Noida 
  • Silverbazel, New Delhi
  • Pixar, United States
  • Dreamworks Production, California
 
 
 
 

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